MotionInput Games
AI-powered, gesture-based apps and games designed for equitable computing
MotionInput Games allows people to use touchless computing with only a webcam and on-device AI software; this also supports people with profound disabilities to interact with computers using hand, body and facial movements.
The spinout is working on AI-powered, gesture-based apps and games designed for equitable computing, several of which are freely available, and work on any Microsoft PC. MotionInput Games is also collaborating with a range of companies and charities to deliver touchless computing and touchless gaming to users.
Explore the range of Microsoft games here.
The MotionInput Games journey so far:
Team
Professor Dean Mohamedally
Founder, CEO and Chief Technology Officer
Professor in Computer Science, with speciality in Constructionism and Problem-based learning within Computer Science education. Co-Chair of the National Framework for Industry Exchange Network (IXN).
Ana Lemmo Charnalia
Senior Business Manager
Ana managed the Health Social Innovators’ Programme at UCL Ventures, a partnership with THT Social Investments to support early-stage health ventures which received backing from Janssen Healthcare
Innovation and the Cabinet Office’s Social Incubator Fund.
Her current responsibilities within UCL Ventures include commercialising research from the Social Sciences, Humanities and the Arts (SHAPE) as well as developing social venture opportunities (for profit, for purpose businesses) arising from UCL’s research base.
Prior to joining UCL Ventures, Ana provided funding and support to social entrepreneurs at UnLtd, the Foundation for Social Entrepreneurs in the UK.
She holds an MBA from Oxford University.